setting the scene

Project Overview

My team was provided the unique task of leading vision work for a new hardware and software interfacing product. I ideated in a storm, with novel features being discussed, sketched, designed, and dissected by the dozen each day. My intern project focused on exploring human experiences and identity in Mixed Reality, and I presented my work to the Reality Labs Head of Product and design director.

Role

As a product design intern, I worked alongside a team of superhero designers, engineers, data scientists, and leads to execute this task with care and laser-focused intention. My immediate team and cross-functional partners were inventors, "mad-scientists," and visionaries who had lived a variety of past lives as professionals! I collaborated with and looked up to them with starry eyes.

My Impact

While ideating on a new product to support business needs, I made an effort to work closely alongside UXR and Content Design teams to understand user needs, and identify opportunity areas that would both be cost-beneficial for the company and maximize user impact. To do so, I ran generative FigJam workshops, and confidently advocated for parity and results from UXR while in critiques or sprint brainstorming sessions.

I learned to...

Collaborate with consideration.
01.
UX researchers and content designers are equally as important to the product process as are engineers and product designers. Working as a "3D" design pillar, rather than consulting different specializations of design informs well-informed decisions.
Be bold and be kind.

02.
While ideating at an early stage, creativity is your greatest asset. "Crazy" ideas can become revolutionary features when paired with informed decision-making and well-crafted product thinking. Have confidence in ideas, and have humility in relentlessly dissecting them with collaborators, so that your product may become revolutionary, instead of simply evolutionary.
Treat creativity as a muscle.
03.
Senior-level designers procure original flows in seemingly record time. Instead of comparing speed and capabilities, practice them, because creativity can be trained. Ideate, sketch, design, ask why an idea is viable, or otherwise, and repeat. Create and create again, so that on-the-mark ideas become second nature.

It's dangerous to go alone! 
Take this.

NAVIGATION

ME, ELSEWHERE

IS A VISUAL AND EXPERIENCE DESIGNER WHO EMPOWERS MEANINGFUL CONNECTIONS THROUGH CRAFT. PREVIOUSLY @ META REALITY LABS + DISCORD.